package CannonField;
use strict;
use Qt;
use Qt::isa qw(Qt::Widget);
use Qt::signals
angleChanged => ['int'];
use Qt::slots
setAngle => ['int'];
use Qt::attributes qw(
ang
);
use POSIX qw(atan);
sub angle () { ang }
sub NEW {
shift->SUPER::NEW(@_);
ang = 45;
setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
}
sub setAngle {
my $degrees = shift;
$degrees = 5 if $degrees < 5;
$degrees = 70 if $degrees > 70;
return if ang == $degrees;
ang = $degrees;
repaint();
emit angleChanged(ang);
}
sub paintEvent {
my $p = Qt::Painter(this);
$p->setBrush(&blue);
$p->setPen(&NoPen);
$p->translate(0, rect()->bottom);
$p->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
$p->rotate(- ang);
$p->drawRect(Qt::Rect(33, -4, 15, 8));
}
sub sizePolicy {
Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
}
1;
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